Commit történet

Szerző SHA1 Üzenet Dátum
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 éve
  Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development 10 éve
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 éve
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. 10 éve
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup 10 éve
  Daniel Buckmaster 9622f93d05 Fix weapon image camera shake. 11 éve
  Daniel Buckmaster d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence 11 éve
  Azaezel db089ab45f consistency 11 éve
  Daniel Buckmaster 439dc9c56d Fixed ShapeBase animation networking. 11 éve
  Daniel Buckmaster 69179cf809 Removed ShapeBase::Thread::sound. 11 éve
  Azaezel 11ac92accc adds the name of the sequence just completed for simple FSMs and the like. example usage: 11 éve
  Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 éve
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 éve
  Daniel Buckmaster 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency 11 éve
  bank b2e6895554 Fix: preload() method on datablocks should always set errorStr when returning false. 11 éve
  Azaezel 8d90558279 removes non-functional shield and invincibility functionality. 11 éve
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 éve
  Thomas Fischer 502e346eb6 visual studio 2012 Level 4 warning fixes 11 éve
  Andy Maloney 0db6e1bc57 Fix potential crashes 12 éve
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
  Daniel Buckmaster ce73a6b11a Exposed blowUp method to console. 12 éve
  David Wyand 2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF 12 éve
  Thomas Fischer aece85f02a added missing initialization and set pointer to NULL after deletion 12 éve
  DavidWyand-GG 660250cccf Game cam and eye banking, control schemes 12 éve
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 éve
  thecelloman 7e5ddf4ca2 Resolve issue #163 12 éve
  DavidWyand-GG 47787900a4 Change ShapeBase to only test if available meshes 12 éve
  thecelloman 99e8bcb817 Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl. 13 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve