Historial de Commits

Autor SHA1 Mensaje Fecha
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. hace 10 años
  LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames hace 11 años
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders hace 11 años
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. hace 11 años
  Azaezel ebbd8a2e02 Instancing clones the results of a previously used material to it's next instance. As such, it and Dynamic Cube Mapping are mutually exclusive features. hace 11 años
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. hace 11 años
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency hace 11 años
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes hace 12 años
  SilentMike 77bd934167 Merge pull request #424 from tdev/lock-checking hace 12 años
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx hace 12 años
  Thomas Fischer 53abbe066d added checks for valid pointers after locking hace 12 años
  Thomas Fischer 688e54cb43 fixed pointer problems and guard in material files hace 12 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años