Histórico de commits

Autor SHA1 Mensagem Data
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 anos atrás
  LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames 11 anos atrás
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 anos atrás
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 anos atrás
  Azaezel ebbd8a2e02 Instancing clones the results of a previously used material to it's next instance. As such, it and Dynamic Cube Mapping are mutually exclusive features. 11 anos atrás
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 anos atrás
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 anos atrás
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 12 anos atrás
  SilentMike 77bd934167 Merge pull request #424 from tdev/lock-checking 12 anos atrás
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 anos atrás
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 anos atrás
  Thomas Fischer 688e54cb43 fixed pointer problems and guard in material files 12 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anos atrás