Историја ревизија

Аутор SHA1 Порука Датум
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. пре 10 година
  LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames пре 11 година
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders пре 11 година
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. пре 11 година
  Azaezel ebbd8a2e02 Instancing clones the results of a previously used material to it's next instance. As such, it and Dynamic Cube Mapping are mutually exclusive features. пре 11 година
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. пре 11 година
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency пре 11 година
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes пре 12 година
  SilentMike 77bd934167 Merge pull request #424 from tdev/lock-checking пре 12 година
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx пре 12 година
  Thomas Fischer 53abbe066d added checks for valid pointers after locking пре 12 година
  Thomas Fischer 688e54cb43 fixed pointer problems and guard in material files пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година