Commit History

Autor SHA1 Mensaxe Data
  LuisAntonRebollo 475f218bcd Modified files for SDL2. %!s(int64=10) %!d(string=hai) anos
  Anis 72c06401c0 black screen bug fix %!s(int64=11) %!d(string=hai) anos
  Anis 7a8719dfbc Update win32Window.cpp %!s(int64=11) %!d(string=hai) anos
  Anis 3495bd56ca Update win32Window.cpp %!s(int64=11) %!d(string=hai) anos
  Anis f1fa36fe60 no need SetDisplayDefaults %!s(int64=11) %!d(string=hai) anos
  Anis 971a354ebe forgot void SetDisplayDefaults() to make it compile! %!s(int64=11) %!d(string=hai) anos
  Anis 6a89b2ab65 Update win32Window.cpp %!s(int64=11) %!d(string=hai) anos
  Anis 2eb1238648 added fullscreen support for opengl (win32) %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo fcf7bee64a Fix x64 problems for WIN64. %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 8ed0f508ca Minimal changes to compile T3D on WIN64. %!s(int64=11) %!d(string=hai) anos
  Areloch 2864edf291 Fixed spacing %!s(int64=11) %!d(string=hai) anos
  Areloch c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. %!s(int64=11) %!d(string=hai) anos
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 0d77cdc270 GFX now handles non-default adapters %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos