Historie revizí

Autor SHA1 Zpráva Datum
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. před 3 roky
  AzaezelX 98a079a797 code duplication prune. should aid in stability před 3 roky
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. před 4 roky
  AzaezelX 1efb687867 uninitialized variables-environment and forrest před 5 roky
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: před 9 roky
  Ben Payne f67a0353d0 Review fixes před 10 roky
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors před 10 roky
  LuisAntonRebollo cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. před 11 roky
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 před 12 roky
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 před 13 roky