marauder2k7
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382ee60d86
Sky Sorting
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3 vuotta sitten |
marauder2k7
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bbf92846c2
Update scatterSky.cpp
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3 vuotta sitten |
marauder2k7
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1d5a36c4c0
Spheres for Skies
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3 vuotta sitten |
JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 vuotta sitten |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 vuotta sitten |
AzaezelX
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f185bef8a3
leverage isScriptFile
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4 vuotta sitten |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
AzaezelX
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 vuotta sitten |
chaigler
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cc77e6d301
Fix for ScatterSky zOffset
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7 vuotta sitten |
Azaezel
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 vuotta sitten |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
Areloch
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4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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8 vuotta sitten |
James Urquhart
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c6d2456a7c
Fix lens flares in VR
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9 vuotta sitten |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 vuotta sitten |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 vuotta sitten |
Areloch
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92aa785bb2
Merge pull request #1442 from Azaezel/shadow_caching
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9 vuotta sitten |
rextimmy
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af9ad17ad6
Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky.
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9 vuotta sitten |
rextimmy
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246785a8bf
Removed unused vertex formats from ScatterSky
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9 vuotta sitten |
Azaezel
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2753f562e8
shadow caching
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10 vuotta sitten |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 vuotta sitten |
John3
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50e2221a40
little typo
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10 vuotta sitten |
Daniel Buckmaster
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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10 vuotta sitten |
LuisAntonRebollo
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190f68b998
Fix SkatterSky flare occlusion.
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10 vuotta sitten |
Vincent Gee
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8c5d5f9f06
more spacing
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10 vuotta sitten |
Vincent Gee
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e71c64e564
fixed spacing
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10 vuotta sitten |
Vincent Gee
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c00bca8ba0
Z Offset for Scattersky to fix the rendering issue at high altitudes.
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10 vuotta sitten |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 vuotta sitten |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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11 vuotta sitten |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 vuotta sitten |
Thomas Fischer
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53abbe066d
added checks for valid pointers after locking
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12 vuotta sitten |