Historia zmian

Autor SHA1 Wiadomość Data
  marauder2k7 382ee60d86 Sky Sorting 3 lat temu
  marauder2k7 bbf92846c2 Update scatterSky.cpp 3 lat temu
  marauder2k7 1d5a36c4c0 Spheres for Skies 3 lat temu
  JeffR 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 3 lat temu
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 lat temu
  AzaezelX f185bef8a3 leverage isScriptFile 4 lat temu
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
  AzaezelX c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 lat temu
  chaigler cc77e6d301 Fix for ScatterSky zOffset 7 lat temu
  Azaezel 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 lat temu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 8 lat temu
  James Urquhart c6d2456a7c Fix lens flares in VR 9 lat temu
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 lat temu
  Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching 9 lat temu
  rextimmy af9ad17ad6 Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky. 9 lat temu
  rextimmy 246785a8bf Removed unused vertex formats from ScatterSky 10 lat temu
  Azaezel 2753f562e8 shadow caching 10 lat temu
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 lat temu
  John3 50e2221a40 little typo 10 lat temu
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 lat temu
  LuisAntonRebollo 190f68b998 Fix SkatterSky flare occlusion. 10 lat temu
  Vincent Gee 8c5d5f9f06 more spacing 10 lat temu
  Vincent Gee e71c64e564 fixed spacing 10 lat temu
  Vincent Gee c00bca8ba0 Z Offset for Scattersky to fix the rendering issue at high altitudes. 10 lat temu
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 lat temu
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 11 lat temu
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 lat temu