marauder2k7
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382ee60d86
Sky Sorting
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3 lat temu |
marauder2k7
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bbf92846c2
Update scatterSky.cpp
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3 lat temu |
marauder2k7
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1d5a36c4c0
Spheres for Skies
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3 lat temu |
JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 lat temu |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 lat temu |
AzaezelX
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f185bef8a3
leverage isScriptFile
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4 lat temu |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
AzaezelX
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 lat temu |
chaigler
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cc77e6d301
Fix for ScatterSky zOffset
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7 lat temu |
Azaezel
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 lat temu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
Areloch
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4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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8 lat temu |
James Urquhart
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c6d2456a7c
Fix lens flares in VR
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9 lat temu |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 lat temu |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 lat temu |
Areloch
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92aa785bb2
Merge pull request #1442 from Azaezel/shadow_caching
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9 lat temu |
rextimmy
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af9ad17ad6
Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky.
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9 lat temu |
rextimmy
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246785a8bf
Removed unused vertex formats from ScatterSky
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10 lat temu |
Azaezel
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2753f562e8
shadow caching
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10 lat temu |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 lat temu |
John3
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50e2221a40
little typo
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10 lat temu |
Daniel Buckmaster
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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10 lat temu |
LuisAntonRebollo
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190f68b998
Fix SkatterSky flare occlusion.
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10 lat temu |
Vincent Gee
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8c5d5f9f06
more spacing
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10 lat temu |
Vincent Gee
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e71c64e564
fixed spacing
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10 lat temu |
Vincent Gee
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c00bca8ba0
Z Offset for Scattersky to fix the rendering issue at high altitudes.
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10 lat temu |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 lat temu |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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11 lat temu |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 lat temu |
Thomas Fischer
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53abbe066d
added checks for valid pointers after locking
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12 lat temu |