AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
3 سال پیش |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 سال پیش |
Areloch
|
6ade6f08ce
Updated Assimp
|
5 سال پیش |
AzaezelX
|
c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
|
5 سال پیش |
Lukas Joergensen
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 سال پیش |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
Areloch
|
4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
|
8 سال پیش |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 سال پیش |
Azaezel
|
2753f562e8
shadow caching
|
9 سال پیش |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
10 سال پیش |
Daniel Buckmaster
|
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
|
11 سال پیش |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 سال پیش |
Thomas Fischer
|
53abbe066d
added checks for valid pointers after locking
|
12 سال پیش |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |