rextimmy
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6d71bec417
gfx enum correction
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4 years ago |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 years ago |
Areloch
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f31445751f
Updates and fixes to probe and lighting logic.
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7 years ago |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 years ago |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 years ago |
James Urquhart
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da6bcbeb2b
Improvements to openvr code
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9 years ago |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 years ago |
rextimmy
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12621f876b
Added GFXFormatR8G8B8A8_SRGB format.
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9 years ago |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
Dušan Jocić
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28d303c5ea
Added immutable vertex and index buffers.
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9 years ago |
LuisAntonRebollo
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b81ebaa386
Set correct terrain layer texture format.
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10 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |