تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  rextimmy e1398895b3 fix opengl device not returning the correct anisotropic value 3 سال پیش
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 سال پیش
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 سال پیش
  AzaezelX 4223a26f05 no message 5 سال پیش
  AzaezelX 059d531b62 linux followup work by tim 6 سال پیش
  Areloch ab9fc302fc Added D3D error code interpreter 6 سال پیش
  Areloch 000c7b2263 GL work 6 سال پیش
  Tim Barnes ab10cc0c87 timmy merge work 6 سال پیش
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 سال پیش
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
  rextimmy 415f4a046e OpenGL vsync fixes. 8 سال پیش
  Jeff Hutchinson a50600afaa tabs->spaces for TRON :) 9 سال پیش
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. 9 سال پیش
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 سال پیش
  rextimmy b5f8e9aa70 gfxGLDevice setShader fix. 10 سال پیش
  LuisAntonRebollo 98e3651db5 Merge pull request #940 from BeamNG/add_opengl_support 10 سال پیش
  LuisAntonRebollo 0747a0efe9 Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render. 10 سال پیش
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 10 سال پیش
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 سال پیش