Commit History

Author SHA1 Message Date
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  RexTimmy dd64004eaf MacOS platform support. 9 years ago
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. 9 years ago
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 years ago
  Anis e2d789e87d Update gfxGLTextureTarget.cpp 9 years ago
  Anis 0728282287 Update gfxGLTextureTarget.cpp 9 years ago
  LuisAntonRebollo 6789270789 OpenGL: Mipmaps for GFXGLCubemap. Fix dynamic cubemaps. 10 years ago
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. 10 years ago
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 10 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago