Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
RexTimmy
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dd64004eaf
MacOS platform support.
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9 years ago |
Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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9 years ago |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 years ago |
Anis
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e2d789e87d
Update gfxGLTextureTarget.cpp
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9 years ago |
Anis
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0728282287
Update gfxGLTextureTarget.cpp
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9 years ago |
LuisAntonRebollo
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6789270789
OpenGL: Mipmaps for GFXGLCubemap. Fix dynamic cubemaps.
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10 years ago |
LuisAntonRebollo
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4409a12af6
Fix GLSL out fragment shader color.
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10 years ago |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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10 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |