AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 年之前 |
dottools
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01a3163d40
Engine GUI: Don't translate mouse coordinates in GuiCanvas::setCursorPos()
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3 年之前 |
JeffR
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ed36cf2c5c
Changes for BaseUI Update
|
3 年之前 |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
3 年之前 |
OTHGMars
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37c924512c
Corrects console documentation.
|
3 年之前 |
OTHGMars
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e035aa9114
GuiCanvas Callbacks
|
3 年之前 |
AzaezelX
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98a4e7fb12
dedicated gfx device surpression
|
3 年之前 |
OTHGMars
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9539a4a055
Adds comment explaining window position change in GuiCanvas.
|
4 年之前 |
OTHGMars
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1ba7070bb6
Maintains window position when updating video mode for LightManager compatibility.
|
4 年之前 |
Areloch
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26ef40950b
Updated version of OTHGMars' updated window and resolution options modes.
|
4 年之前 |
Areloch
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5b289bce5e
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
|
5 年之前 |
Areloch
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69089e1ee2
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0_MenuUIRework
|
5 年之前 |
Areloch
|
bc27125e90
Initial pass to rework and cleanup the main UI interface
|
5 年之前 |
AzaezelX
|
9fef1b3cd1
uninitialized variables-gui
|
5 年之前 |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
6 年之前 |
Areloch
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
6 年之前 |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
|
6 年之前 |
Lukas Joergensen
|
0fff33869c
Eliminate unnecessary uses of ConsoleMethod
|
7 年之前 |
Lukas Joergensen
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 年之前 |
Azaezel
|
f0c29172ca
gui shadowvar cleanups
|
7 年之前 |
Areloch
|
4d10f02890
Tabs&Spaces
|
7 年之前 |
Areloch
|
40fff8ef50
Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well.
|
7 年之前 |
Areloch
|
2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
|
7 年之前 |
Marc Chapman
|
9d547537fd
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
|
8 年之前 |
Areloch
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 年之前 |
Areloch
|
124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
|
8 年之前 |
Masquara
|
15f67015d3
Reordering initialization methods #1912
|
8 年之前 |
Areloch
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
8 年之前 |
Thomas "elfprince13" Dickerson
|
1c2b096a72
Whitespace consistency
|
8 年之前 |
Thomas "elfprince13" Dickerson
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88106f9032
Fixed type inference for nulls in console functions
|
8 年之前 |