AzaezelX
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66db6ac376
terrain brush dragging cleanups
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4 years ago |
AzaezelX
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93cdc35a76
revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging
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4 years ago |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
NoboKani
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a56fe4037e
Fixing bug Terrain Editor bug #91
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4 years ago |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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4 years ago |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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4 years ago |
Areloch
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 years ago |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 years ago |
Marc Chapman
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4df27e2109
Merge branch 'feature/SaharaUndo' into SaharaUndo
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8 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
Marc Chapman
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56691e1f62
Added undo define and checks
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9 years ago |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
Areloch
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165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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9 years ago |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 years ago |
Areloch
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6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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10 years ago |
Nathan Bowhay
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72a0aed154
Some small console method docs
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10 years ago |
Daniel Buckmaster
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3ab048c5b0
Fixes after feedback from Luis.
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10 years ago |
Daniel Buckmaster
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03f71a78c0
Added dStrIsEmpty and replaced some incorrect string comparisons.
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10 years ago |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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10 years ago |
Daniel Buckmaster
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b507dc9555
Merge branch 'master' into console-func-refactor
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11 years ago |
LuisAntonRebollo
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a90be04041
Merge pull request #687 from eightyeight/procedural-terrain-coverage
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11 years ago |
bank
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 years ago |
Daniel Buckmaster
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de6e5e20b7
Fix random number generation.
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11 years ago |
JackDavidson
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060b2a4e29
Commit to add "Coverage" option to procedural terrain generator
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11 years ago |
Bloodknight
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3d38dc60eb
Increase terrain editor and painter max brush size to 256 x 256
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12 years ago |
David Wyand
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2dcc7f0247
Merge pull request #310 from thecelloman/goodbyeDIF
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12 years ago |
thecelloman
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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12 years ago |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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12 years ago |