Jeff Hutchinson
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
|
il y a 3 ans |
OTHGMars
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8148bdfcdd
ModuleManager and AssetManager updated for T3D mount system.
|
il y a 4 ans |
Areloch
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e8564680e4
Better handling for finding modules by file path. Mainly used in asset importer
|
il y a 4 ans |
Lukas Joergensen
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fe09d6e125
ModuleSystem: Lookup CInterface methods when calling module create func
|
il y a 6 ans |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
|
il y a 4 ans |
Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
il y a 4 ans |
AzaezelX
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466d03ffec
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
|
il y a 5 ans |
Areloch
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02262b014a
Removed test lines
|
il y a 6 ans |
Areloch
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3f2770bea4
Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them
|
il y a 6 ans |
Areloch
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17cec11b97
Added refactor of Editor Settings window
|
il y a 6 ans |
Areloch
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b79030ebb4
Tweaks to the Asset/Module info echo behavior to spam the console less.
|
il y a 6 ans |
Lukas Joergensen
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870ee9fb5b
Integrate new CInterface into the engine-console
|
il y a 7 ans |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
il y a 7 ans |
Areloch
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ae5a43de70
Asset Browser initial implementation - Asset updates.
|
il y a 7 ans |
Areloch
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336020c102
Adds the ability for modules to flag if they override existing objects during their creation.
|
il y a 8 ans |
Areloch
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
il y a 9 ans |