Cronologia Commit

Autore SHA1 Messaggio Data
  Jeff Hutchinson 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 3 anni fa
  OTHGMars 8148bdfcdd ModuleManager and AssetManager updated for T3D mount system. 4 anni fa
  Areloch e8564680e4 Better handling for finding modules by file path. Mainly used in asset importer 4 anni fa
  Lukas Joergensen fe09d6e125 ModuleSystem: Lookup CInterface methods when calling module create func 6 anni fa
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 4 anni fa
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 4 anni fa
  AzaezelX 466d03ffec adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order 5 anni fa
  Areloch 02262b014a Removed test lines 6 anni fa
  Areloch 3f2770bea4 Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 6 anni fa
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 anni fa
  Areloch b79030ebb4 Tweaks to the Asset/Module info echo behavior to spam the console less. 6 anni fa
  Lukas Joergensen 870ee9fb5b Integrate new CInterface into the engine-console 7 anni fa
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 anni fa
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 7 anni fa
  Areloch 336020c102 Adds the ability for modules to flag if they override existing objects during their creation. 8 anni fa
  Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 9 anni fa