История коммитов

Автор SHA1 Сообщение Дата
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 4 лет назад
  Areloch 89128ce14a Post FX script file initialization 6 лет назад
  Azaezel ebf3f2d971 reflector classvar cleanups 7 лет назад
  Azaezel 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. 8 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Azaezel cc9955e102 unused variable cleanup 8 лет назад
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes 9 лет назад
  James Urquhart de48afc00c USe correct frustum projections in reflections in separate rt mode 9 лет назад
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view 9 лет назад
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 лет назад
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 лет назад
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device 10 лет назад
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 лет назад
  Ben Payne 98e79f3aec Fix uninitialized member vars 10 лет назад
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. 10 лет назад
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 лет назад
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 11 лет назад
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering 12 лет назад
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад