Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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4 yıl önce |
Areloch
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89128ce14a
Post FX script file initialization
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6 yıl önce |
Azaezel
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ebf3f2d971
reflector classvar cleanups
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7 yıl önce |
Azaezel
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 yıl önce |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
Azaezel
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cc9955e102
unused variable cleanup
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9 yıl önce |
James Urquhart
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1198932e87
Basic fix for reflections in both stereo rendering modes
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9 yıl önce |
James Urquhart
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de48afc00c
USe correct frustum projections in reflections in separate rt mode
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9 yıl önce |
James Urquhart
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784f6f92d8
Fix lens flare in side-by-side view
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9 yıl önce |
James Urquhart
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 yıl önce |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
9 yıl önce |
James Urquhart
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efc47ed757
Basic fix for stereo rendering without a display device
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10 yıl önce |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 yıl önce |
Ben Payne
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98e79f3aec
Fix uninitialized member vars
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10 yıl önce |
LuisAntonRebollo
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c0b2e6536b
Reduce innecesary changes on Render Target textures.
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10 yıl önce |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 yıl önce |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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11 yıl önce |
DavidWyand-GG
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2fc5adb536
PlaneReflector Support for Side-by-Side Rendering
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12 yıl önce |
cpusci
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 yıl önce |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |