AzaezelX
|
74d847c513
fix bounds box display
|
3 سال پیش |
AzaezelX
|
0aab4b63a5
make sure the volfog manager is dead before we kill scene
|
3 سال پیش |
Robert MacGregor
|
38e7bb9232
* BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module.
|
3 سال پیش |
Areloch
|
66cc6fb9d1
Removes current implement of shadow caching
|
5 سال پیش |
Azaezel
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
6 سال پیش |
Azaezel
|
bd742bbf75
registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up
|
6 سال پیش |
Lukas Joergensen
|
e718841467
Eliminate DefineConsoleFunction
|
7 سال پیش |
Areloch
|
68efd8e22a
Updates to component classes -
|
7 سال پیش |
Lukas Joergensen
|
2bd43efcb9
Fix minor errors in console function definitions
|
7 سال پیش |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
Areloch
|
6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
|
8 سال پیش |
Azaezel
|
fbfd3ed8ed
clang: constructor initialization order
|
8 سال پیش |
Azaezel
|
cc9955e102
unused variable cleanup
|
8 سال پیش |
James Urquhart
|
1198932e87
Basic fix for reflections in both stereo rendering modes
|
9 سال پیش |
James Urquhart
|
784f6f92d8
Fix lens flare in side-by-side view
|
9 سال پیش |
James Urquhart
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
|
9 سال پیش |
James Urquhart
|
3dc2100765
Ignore alpha when rendering debug texture
|
9 سال پیش |
Areloch
|
dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
|
9 سال پیش |
James Urquhart
|
efc47ed757
Basic fix for stereo rendering without a display device
|
10 سال پیش |
James Urquhart
|
3a457749ec
Oculus VR DK2 Support
|
10 سال پیش |
Daniel Buckmaster
|
a928d142f7
Made some tweaks so I'm happy with it.
|
10 سال پیش |
Vincent Gee
|
55bdfe5dc3
This adds limiting the ghost data to a specific area around the client.
|
10 سال پیش |
LuisAntonRebollo
|
18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
|
11 سال پیش |
Klaus Silveira
|
55cb5a6752
Removed redundant check
|
11 سال پیش |
DavidWyand-GG
|
91e542b8ec
SceneCullingState with culling and camera frustum
|
11 سال پیش |
DavidWyand-GG
|
39ab93636c
Update ReflectionManager on Scene Field Change
|
11 سال پیش |
DavidWyand-GG
|
b32e7688c2
Side by side rendering
|
12 سال پیش |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |