提交历史

作者 SHA1 备注 提交日期
  AzaezelX 74d847c513 fix bounds box display 3 年之前
  AzaezelX 0aab4b63a5 make sure the volfog manager is dead before we kill scene 3 年之前
  Robert MacGregor 38e7bb9232 * BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module. 3 年之前
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 年之前
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 6 年之前
  Azaezel bd742bbf75 registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up 6 年之前
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 7 年之前
  Areloch 68efd8e22a Updates to component classes - 7 年之前
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight 8 年之前
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 年之前
  Azaezel cc9955e102 unused variable cleanup 8 年之前
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes 9 年之前
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view 9 年之前
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 年之前
  James Urquhart 3dc2100765 Ignore alpha when rendering debug texture 9 年之前
  Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 年之前
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device 10 年之前
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 年之前
  Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it. 10 年之前
  Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client. 10 年之前
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 年之前
  Klaus Silveira 55cb5a6752 Removed redundant check 11 年之前
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 11 年之前
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change 11 年之前
  DavidWyand-GG b32e7688c2 Side by side rendering 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前