AzaezelX
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74d847c513
fix bounds box display
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3 年之前 |
AzaezelX
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0aab4b63a5
make sure the volfog manager is dead before we kill scene
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3 年之前 |
Robert MacGregor
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38e7bb9232
* BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module.
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3 年之前 |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 年之前 |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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6 年之前 |
Azaezel
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bd742bbf75
registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up
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6 年之前 |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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7 年之前 |
Areloch
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68efd8e22a
Updates to component classes -
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7 年之前 |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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7 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Areloch
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6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
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8 年之前 |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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8 年之前 |
Azaezel
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cc9955e102
unused variable cleanup
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8 年之前 |
James Urquhart
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1198932e87
Basic fix for reflections in both stereo rendering modes
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9 年之前 |
James Urquhart
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784f6f92d8
Fix lens flare in side-by-side view
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9 年之前 |
James Urquhart
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 年之前 |
James Urquhart
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3dc2100765
Ignore alpha when rendering debug texture
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9 年之前 |
Areloch
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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9 年之前 |
James Urquhart
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efc47ed757
Basic fix for stereo rendering without a display device
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10 年之前 |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 年之前 |
Daniel Buckmaster
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a928d142f7
Made some tweaks so I'm happy with it.
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10 年之前 |
Vincent Gee
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55bdfe5dc3
This adds limiting the ghost data to a specific area around the client.
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10 年之前 |
LuisAntonRebollo
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18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
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11 年之前 |
Klaus Silveira
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55cb5a6752
Removed redundant check
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11 年之前 |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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11 年之前 |
DavidWyand-GG
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39ab93636c
Update ReflectionManager on Scene Field Change
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11 年之前 |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |