Cronologia Commit

Autore SHA1 Messaggio Data
  AzaezelX f4e6060b52 pathshape cleanups and callbacks 3 anni fa
  Areloch 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 4 anni fa
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 5 anni fa
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 anni fa
  Azaezel 2369645a5a simset::objectList to simset::mObjectList 7 anni fa
  Azaezel 1f6e66a1d7 directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. 8 anni fa
  Azaezel c5fa0557b5 garbage char in string 8 anni fa
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 anni fa
  bank 62006e8b3c Remove unneeded double-initialization of the vars. 10 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa