Commit History

Author SHA1 Message Date
  JeffR 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 3 years ago
  AzaezelX 8685173207 typofix 3 years ago
  AzaezelX 42bc6fa358 differentiate forward lit and deferred ibl vars 3 years ago
  AzaezelX a05c83493e adress gl spotlights disapearing for deferred 3 years ago
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 4 years ago
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 4 years ago
  AzaezelX 070a9845a2 preliminary glowmap+glowmul feature augmentation math 5 years ago
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 5 years ago
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 5 years ago
  AzaezelX 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 5 years ago
  Areloch ebe2c2dead Add vector light support to forward materials. 6 years ago
  Jeff Raab 38b0d0f1fe Updates names of probe forward shader consts to be consistent with shadergen, allowing proper data throughput 6 years ago
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order 6 years ago
  AzaezelX 01f6938746 nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box. 6 years ago
  Areloch af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 years ago
  Areloch 4e557aec83 Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 6 years ago
  Areloch c025760422 Majority of forward work. Some state/register count issues and further testing required. 6 years ago
  Areloch afb5a589c3 Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl 6 years ago
  Areloch f110158654 Probe Array WIP 6 years ago
  Tim Barnes 9a39afa0eb reflection probe updates 6 years ago
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 6 years ago
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 6 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Azaezel 196b214eae engine: 9 years ago
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 11 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago