JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 vuotta sitten |
AzaezelX
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8685173207
typofix
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3 vuotta sitten |
AzaezelX
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42bc6fa358
differentiate forward lit and deferred ibl vars
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3 vuotta sitten |
AzaezelX
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a05c83493e
adress gl spotlights disapearing for deferred
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3 vuotta sitten |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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4 vuotta sitten |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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4 vuotta sitten |
AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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5 vuotta sitten |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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5 vuotta sitten |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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5 vuotta sitten |
AzaezelX
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 vuotta sitten |
Areloch
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ebe2c2dead
Add vector light support to forward materials.
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6 vuotta sitten |
Jeff Raab
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38b0d0f1fe
Updates names of probe forward shader consts to be consistent with shadergen, allowing proper data throughput
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6 vuotta sitten |
Areloch
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e87dc787ee
Corrected probe init'ing so they don't fight for the cubemap idx order
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6 vuotta sitten |
AzaezelX
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01f6938746
nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box.
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6 vuotta sitten |
Areloch
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 vuotta sitten |
Areloch
|
4e557aec83
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
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6 vuotta sitten |
Areloch
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c025760422
Majority of forward work. Some state/register count issues and further testing required.
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6 vuotta sitten |
Areloch
|
afb5a589c3
Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl
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6 vuotta sitten |
Areloch
|
f110158654
Probe Array WIP
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6 vuotta sitten |
Tim Barnes
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9a39afa0eb
reflection probe updates
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6 vuotta sitten |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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6 vuotta sitten |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 vuotta sitten |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
Azaezel
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196b214eae
engine:
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9 vuotta sitten |
DavidWyand-GG
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17113d3ba5
Blinn-Phong Specular Changes
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11 vuotta sitten |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |