提交历史

作者 SHA1 备注 提交日期
  JeffR 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 3 年之前
  AzaezelX 8685173207 typofix 3 年之前
  AzaezelX 42bc6fa358 differentiate forward lit and deferred ibl vars 3 年之前
  AzaezelX a05c83493e adress gl spotlights disapearing for deferred 3 年之前
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 4 年之前
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 4 年之前
  AzaezelX 070a9845a2 preliminary glowmap+glowmul feature augmentation math 5 年之前
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 5 年之前
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 5 年之前
  AzaezelX 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 5 年之前
  Areloch ebe2c2dead Add vector light support to forward materials. 6 年之前
  Jeff Raab 38b0d0f1fe Updates names of probe forward shader consts to be consistent with shadergen, allowing proper data throughput 6 年之前
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order 6 年之前
  AzaezelX 01f6938746 nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box. 6 年之前
  Areloch af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 年之前
  Areloch 4e557aec83 Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 6 年之前
  Areloch c025760422 Majority of forward work. Some state/register count issues and further testing required. 6 年之前
  Areloch afb5a589c3 Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl 6 年之前
  Areloch f110158654 Probe Array WIP 6 年之前
  Tim Barnes 9a39afa0eb reflection probe updates 6 年之前
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 6 年之前
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 6 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Azaezel 196b214eae engine: 9 年之前
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 11 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前