AzaezelX
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1b282e0baf
use internalname for terrain layers
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3 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 years ago |
AzaezelX
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c2e74f375a
uninitialized variables-terrain
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5 years ago |
AzaezelX
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ccb500f0ca
leftovers from when we added explicit 16 bit greyscale texture support
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6 years ago |
Azaezel
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2e2e08f32d
terrain file I/O and opengl rendering cleanup
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7 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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8 years ago |
Daniel Buckmaster
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b868906ba5
Added a checkbox to the terrain import GUI and fixed a space.
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12 years ago |
Daniel Buckmaster
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6ff1db6c0c
Made the flipped y-axis on terrain import optional.
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12 years ago |
DavidWyand-GG
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4b1334db9f
Removed hard coded directory paths
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |