Commit History

Author SHA1 Message Date
  AzaezelX 1b282e0baf use internalname for terrain layers 3 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 years ago
  AzaezelX c2e74f375a uninitialized variables-terrain 5 years ago
  AzaezelX ccb500f0ca leftovers from when we added explicit 16 bit greyscale texture support 6 years ago
  Azaezel 2e2e08f32d terrain file I/O and opengl rendering cleanup 7 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 years ago
  Daniel Buckmaster b868906ba5 Added a checkbox to the terrain import GUI and fixed a space. 12 years ago
  Daniel Buckmaster 6ff1db6c0c Made the flipped y-axis on terrain import optional. 12 years ago
  DavidWyand-GG 4b1334db9f Removed hard coded directory paths 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago