提交历史

作者 SHA1 备注 提交日期
  AzaezelX 1b282e0baf use internalname for terrain layers 3 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 年之前
  AzaezelX c2e74f375a uninitialized variables-terrain 5 年之前
  AzaezelX ccb500f0ca leftovers from when we added explicit 16 bit greyscale texture support 6 年之前
  Azaezel 2e2e08f32d terrain file I/O and opengl rendering cleanup 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 年之前
  Daniel Buckmaster b868906ba5 Added a checkbox to the terrain import GUI and fixed a space. 12 年之前
  Daniel Buckmaster 6ff1db6c0c Made the flipped y-axis on terrain import optional. 12 年之前
  DavidWyand-GG 4b1334db9f Removed hard coded directory paths 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前