AzaezelX
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1b282e0baf
use internalname for terrain layers
|
3 年之前 |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
Areloch
|
4ce558f042
Reworks the terrain loader code to work with the assets.
|
5 年之前 |
AzaezelX
|
c2e74f375a
uninitialized variables-terrain
|
5 年之前 |
AzaezelX
|
ccb500f0ca
leftovers from when we added explicit 16 bit greyscale texture support
|
6 年之前 |
Azaezel
|
2e2e08f32d
terrain file I/O and opengl rendering cleanup
|
7 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
Azaezel
|
fbfd3ed8ed
clang: constructor initialization order
|
8 年之前 |
Daniel Buckmaster
|
b868906ba5
Added a checkbox to the terrain import GUI and fixed a space.
|
12 年之前 |
Daniel Buckmaster
|
6ff1db6c0c
Made the flipped y-axis on terrain import optional.
|
12 年之前 |
DavidWyand-GG
|
4b1334db9f
Removed hard coded directory paths
|
12 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |