Commit History

Author SHA1 Message Date
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Lukas Aldershaab 1ffec9ab56 Add blend contrast slider 4 years ago
  Lukas Aldershaab 4f472bf402 New terrain blending 4 years ago
  AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 4 years ago
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 4 years ago
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 years ago
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 5 years ago
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 years ago
  AzaezelX 29a8d5d36c backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks 5 years ago
  Areloch 796a95b8a5 Adds isSRGB and invertSmoothness checkboxes to terrain material editor 5 years ago
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 years ago
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 10 years ago
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 10 years ago
  xoltan add2f8cb47 Terrain Macro Texture 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago