rextimmy
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e1398895b3
fix opengl device not returning the correct anisotropic value
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3 years ago |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 years ago |
AzaezelX
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4223a26f05
no message
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5 years ago |
AzaezelX
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059d531b62
linux followup work by tim
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6 years ago |
Areloch
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ab9fc302fc
Added D3D error code interpreter
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6 years ago |
Areloch
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000c7b2263
GL work
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6 years ago |
Tim Barnes
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ab10cc0c87
timmy merge work
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6 years ago |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
rextimmy
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415f4a046e
OpenGL vsync fixes.
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8 years ago |
Jeff Hutchinson
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a50600afaa
tabs->spaces for TRON :)
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9 years ago |
Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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9 years ago |
Dušan Jocić
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28d303c5ea
Added immutable vertex and index buffers.
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9 years ago |
rextimmy
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b5f8e9aa70
gfxGLDevice setShader fix.
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10 years ago |
LuisAntonRebollo
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98e3651db5
Merge pull request #940 from BeamNG/add_opengl_support
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10 years ago |
LuisAntonRebollo
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0747a0efe9
Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render.
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10 years ago |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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10 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |