AzaezelX
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d23ee397e6
adds wetness
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2 ani în urmă |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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4 ani în urmă |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 ani în urmă |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 ani în urmă |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 ani în urmă |
Areloch
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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6 ani în urmă |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 ani în urmă |
Areloch
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9a5700addc
Handler binding on a scene level working
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7 ani în urmă |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
Azaezel
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2753f562e8
shadow caching
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9 ani în urmă |
LuisAntonRebollo
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1f8dc19fbe
Fix non OpenGL builds with old projects.
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10 ani în urmă |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 ani în urmă |
LuisAntonRebollo
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03ffa1ddd3
Merge pull request #925 from BeamNG/shaderdata_samplernames
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10 ani în urmă |
LuisAntonRebollo
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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10 ani în urmă |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 ani în urmă |
DavidWyand-GG
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4a11d54609
Partial revert of changes from Pull #125
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12 ani în urmă |
DavidWyand-GG
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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12 ani în urmă |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |