Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
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2 年之前 |
AzaezelX
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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3 年之前 |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 年之前 |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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4 年之前 |
Areloch
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6ade6f08ce
Updated Assimp
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5 年之前 |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 年之前 |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 年之前 |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 年之前 |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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5 年之前 |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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5 年之前 |
Areloch
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62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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5 年之前 |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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5 年之前 |
AzaezelX
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8fac88dadc
more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
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5 年之前 |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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5 年之前 |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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5 年之前 |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 年之前 |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 年之前 |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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6 年之前 |
Areloch
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bc1b506205
Merge pull request #2146 from Azaezel/specializationShenanigans
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7 年之前 |
Marc Chapman
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ef437835d7
Profile change for specular files
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7 年之前 |
Azaezel
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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7 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 年之前 |
Areloch
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2d934032ea
Adds a check so if we're trying to hit a named target, it doesn't spam the console with errors about not finding the diffuse texture.
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9 年之前 |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 年之前 |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 年之前 |
LuisAntonRebollo
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f101fbe820
Remove unnecesary code for handle OpenGL.
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10 年之前 |
LuisAntonRebollo
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ba36617aec
Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9.
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11 年之前 |