História revízii

Autor SHA1 Správa Dátum
  OTHGMars 46b0aee637 NavMesh loading from zip file. 4 rokov pred
  AzaezelX a46bf3d7e5 uninitialized variables-navigation 5 rokov pred
  Azaezel f00323c5b9 the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. 6 rokov pred
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 6 rokov pred
  Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 7 rokov pred
  Azaezel d0e47ee1ee davmesh debug draw membervar cleanup 7 rokov pred
  Azaezel 83aa47da1a profiling blocks for navmesh subsystem analysis 8 rokov pred
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 rokov pred
  Thomas "elfprince13" Dickerson bcc5459818 whitespace 8 rokov pred
  Azaezel dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 8 rokov pred
  Francisco Montañés García 87fb2d827b I's not working because onNavMeshUpdate string comparation will never succeed. 8 rokov pred
  Azaezel c57b1a8b70 clang reports: unclear || + && and &+| mixes. 8 rokov pred
  Francisco Montañés García 800b7d1fd4 Write Links only when mLinkIDs.size() > 0 9 rokov pred
  Azaezel 6a5820d3a2 navmesh file load error-fix 9 rokov pred
  Azaezel bac14875f4 allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. 9 rokov pred
  Azaezel 554a871df9 Merge branch 'development' into navMess2 9 rokov pred
  Azaezel 612d932372 Revert "Update navMesh.cpp" 9 rokov pred
  Anis f3ff199554 Update navMesh.cpp 9 rokov pred
  Azaezel f06db00255 dynamic_cast check for regeneration for paranoias sake + an alias method. 9 rokov pred
  Azaezel 45055f8f3e formatting 9 rokov pred
  Azaezel e63c0a78a3 NavMeshUpdateAll leak suppression (not 100% preventative) 9 rokov pred
  Azaezel b0b39b5f83 mDirtyTiles changed from std::queue to a vector 9 rokov pred
  Areloch 527c3790d6 Issue found with PVS-Studio: 10 rokov pred
  Areloch 11398bb04e Issue found with PVS-Studio: 10 rokov pred
  Ben Payne b721288d6b Use the wonderful empty() member instead of abusing size() 10 rokov pred
  Daniel Buckmaster 0d1f1aeeb9 Base navmesh size 1x1x1. 10 rokov pred
  Daniel Buckmaster cb047bd7f0 Rename all instances of Walkabout. 10 rokov pred
  Daniel Buckmaster 199d98d096 Made navmesh links render over the top of the mesh. 10 rokov pred
  Daniel Buckmaster 86a9417cfd Removed another demo block. 10 rokov pred
  Daniel Buckmaster f42e12940c Navmesh load/save now uses builtin file abstraction. 10 rokov pred