OTHGMars
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46b0aee637
NavMesh loading from zip file.
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4 yıl önce |
AzaezelX
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a46bf3d7e5
uninitialized variables-navigation
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5 yıl önce |
Azaezel
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f00323c5b9
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
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6 yıl önce |
Areloch
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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6 yıl önce |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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7 yıl önce |
Azaezel
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d0e47ee1ee
davmesh debug draw membervar cleanup
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7 yıl önce |
Azaezel
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83aa47da1a
profiling blocks for navmesh subsystem analysis
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8 yıl önce |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 yıl önce |
Thomas "elfprince13" Dickerson
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bcc5459818
whitespace
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8 yıl önce |
Azaezel
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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8 yıl önce |
Francisco Montañés García
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87fb2d827b
I's not working because onNavMeshUpdate string comparation will never succeed.
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8 yıl önce |
Azaezel
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c57b1a8b70
clang reports: unclear || + && and &+| mixes.
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8 yıl önce |
Francisco Montañés García
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800b7d1fd4
Write Links only when mLinkIDs.size() > 0
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9 yıl önce |
Azaezel
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6a5820d3a2
navmesh file load error-fix
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9 yıl önce |
Azaezel
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bac14875f4
allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out.
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9 yıl önce |
Azaezel
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554a871df9
Merge branch 'development' into navMess2
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9 yıl önce |
Azaezel
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612d932372
Revert "Update navMesh.cpp"
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9 yıl önce |
Anis
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f3ff199554
Update navMesh.cpp
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9 yıl önce |
Azaezel
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f06db00255
dynamic_cast check for regeneration for paranoias sake + an alias method.
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9 yıl önce |
Azaezel
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45055f8f3e
formatting
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9 yıl önce |
Azaezel
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e63c0a78a3
NavMeshUpdateAll leak suppression (not 100% preventative)
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9 yıl önce |
Azaezel
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b0b39b5f83
mDirtyTiles changed from std::queue to a vector
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9 yıl önce |
Areloch
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527c3790d6
Issue found with PVS-Studio:
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10 yıl önce |
Areloch
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11398bb04e
Issue found with PVS-Studio:
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10 yıl önce |
Ben Payne
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b721288d6b
Use the wonderful empty() member instead of abusing size()
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10 yıl önce |
Daniel Buckmaster
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0d1f1aeeb9
Base navmesh size 1x1x1.
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10 yıl önce |
Daniel Buckmaster
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cb047bd7f0
Rename all instances of Walkabout.
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10 yıl önce |
Daniel Buckmaster
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199d98d096
Made navmesh links render over the top of the mesh.
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10 yıl önce |
Daniel Buckmaster
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86a9417cfd
Removed another demo block.
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10 yıl önce |
Daniel Buckmaster
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f42e12940c
Navmesh load/save now uses builtin file abstraction.
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10 yıl önce |