Commit History

Author SHA1 Message Date
  AzaezelX d23ee397e6 adds wetness 2 years ago
  AzaezelX 90cb07a550 uniform float targetRatio; var by request 2 years ago
  AzaezelX 6474413aaf fix reported ASAN crash 3 years ago
  AzaezelX e211f502e8 better handle old style references to named texture targets 3 years ago
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Lukas Joergensen e1a6fa01ca PostEffect: Rename isEnabled field to enabled, to fix name clash 6 years ago
  AzaezelX 28e4a86cff forgot the initializers and shader variable to source hooks 5 years ago
  AzaezelX 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 5 years ago
  Areloch 07b28cb29a GFX card profile config file logging moved to debug only 6 years ago
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 years ago
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 years ago
  Areloch 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. 6 years ago
  Areloch fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes 6 years ago
  Areloch 64db2b1d15 Ongoing PostFX org rework. 6 years ago
  Tim Barnes 6e17475f86 WIP shader work - not complete! 6 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 years ago
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 years ago
  Masquara 15f67015d3 Reordering initialization methods #1912 8 years ago
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 years ago
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 years ago
  James Urquhart 64b751a7c8 Basic port of code 9 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  Areloch 3a18819e1e Issue found by PVS Studio: 10 years ago
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 years ago
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 years ago
  Vincent Gee 9bd6d2e614 This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. 10 years ago
  LuisAntonRebollo a4c8e1d881 Merge pull request #934 from BeamNG/postfx_opengl 10 years ago