AzaezelX
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d23ee397e6
adds wetness
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AzaezelX
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90cb07a550
uniform float targetRatio; var by request
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AzaezelX
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6474413aaf
fix reported ASAN crash
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AzaezelX
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e211f502e8
better handle old style references to named texture targets
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AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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AzaezelX
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98a079a797
code duplication prune. should aid in stability
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Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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Lukas Joergensen
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e1a6fa01ca
PostEffect: Rename isEnabled field to enabled, to fix name clash
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AzaezelX
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28e4a86cff
forgot the initializers and shader variable to source hooks
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AzaezelX
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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Areloch
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07b28cb29a
GFX card profile config file logging moved to debug only
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Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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Areloch
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17cec11b97
Added refactor of Editor Settings window
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Areloch
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87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
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Areloch
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fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
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Areloch
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64db2b1d15
Ongoing PostFX org rework.
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Tim Barnes
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6e17475f86
WIP shader work - not complete!
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Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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Areloch
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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Masquara
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15f67015d3
Reordering initialization methods #1912
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Areloch
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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James Urquhart
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64b751a7c8
Basic port of code
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rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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Areloch
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3a18819e1e
Issue found by PVS Studio:
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Areloch
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2002d74b78
Issue found with PVS-Studio:
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James Urquhart
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3a457749ec
Oculus VR DK2 Support
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Vincent Gee
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9bd6d2e614
This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away.
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LuisAntonRebollo
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a4c8e1d881
Merge pull request #934 from BeamNG/postfx_opengl
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