Histórico de Commits

Autor SHA1 Mensagem Data
  AzaezelX d23ee397e6 adds wetness há 2 anos atrás
  AzaezelX 90cb07a550 uniform float targetRatio; var by request há 3 anos atrás
  AzaezelX 6474413aaf fix reported ASAN crash há 3 anos atrás
  AzaezelX e211f502e8 better handle old style references to named texture targets há 3 anos atrás
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. há 3 anos atrás
  AzaezelX 98a079a797 code duplication prune. should aid in stability há 3 anos atrás
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
  Lukas Joergensen e1a6fa01ca PostEffect: Rename isEnabled field to enabled, to fix name clash há 6 anos atrás
  AzaezelX 28e4a86cff forgot the initializers and shader variable to source hooks há 6 anos atrás
  AzaezelX 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. há 6 anos atrás
  Areloch 07b28cb29a GFX card profile config file logging moved to debug only há 6 anos atrás
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts há 6 anos atrás
  Areloch 17cec11b97 Added refactor of Editor Settings window há 6 anos atrás
  Areloch 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. há 6 anos atrás
  Areloch fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes há 6 anos atrás
  Areloch 64db2b1d15 Ongoing PostFX org rework. há 6 anos atrás
  Tim Barnes 6e17475f86 WIP shader work - not complete! há 6 anos atrás
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
  Areloch edd1e0a270 Removes Direct3D9 functionality. há 8 anos atrás
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 há 8 anos atrás
  Masquara 15f67015d3 Reordering initialization methods #1912 há 8 anos atrás
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. há 8 anos atrás
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. há 8 anos atrás
  James Urquhart 64b751a7c8 Basic port of code há 9 anos atrás
  rextimmy 41e5caf22b Direct3D11 Engine/source changes há 9 anos atrás
  Areloch 3a18819e1e Issue found by PVS Studio: há 10 anos atrás
  Areloch 2002d74b78 Issue found with PVS-Studio: há 10 anos atrás
  James Urquhart 3a457749ec Oculus VR DK2 Support há 10 anos atrás
  Vincent Gee 9bd6d2e614 This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. há 10 anos atrás
  LuisAntonRebollo a4c8e1d881 Merge pull request #934 from BeamNG/postfx_opengl há 10 anos atrás