Lukas Aldershaab
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 jaren geleden |
Areloch
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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6 jaren geleden |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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6 jaren geleden |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
LukasPJ
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2029e3eb22
Make RenderPassManager call Parent::InitPersistFields
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8 jaren geleden |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 jaren geleden |
Areloch
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a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
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9 jaren geleden |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 jaren geleden |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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12 jaren geleden |
bank
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d2700f881c
Source changes needed for Linux build.
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13 jaren geleden |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |