Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 gadi atpakaļ |
Anis
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cae97cac37
Glow buffer graphic corruption fix on OpenGL.
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9 gadi atpakaļ |
LuisAntonRebollo
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c0b2e6536b
Reduce innecesary changes on Render Target textures.
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10 gadi atpakaļ |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |