提交历史

作者 SHA1 备注 提交日期
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
  Anis cae97cac37 Glow buffer graphic corruption fix on OpenGL. 9 年之前
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. 10 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前