AzaezelX
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0285e073b9
wrap all the things!
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4 年之前 |
AzaezelX
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c43cee13ab
Merge branch 'task/update-tinyxml' of https://github.com/lukaspj/Torque3D into EngineAssetify_Followups_XML2Check
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4 年之前 |
Lukas Aldershaab
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9a795e89f3
Update usage of TinyXML to use TinyXML2
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4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
Lukas Aldershaab
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 年之前 |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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4 年之前 |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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4 年之前 |
Azaezel
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0e3c128ec4
slimmed down shadowvar cleanups, plus removal of an unused membervar.
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7 年之前 |
Azaezel
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0c316dab46
Revert "collada/ts chain shadowvar and member var clenaups"
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7 年之前 |
Azaezel
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9fbeb3e2d0
void ColladaUtils::ExportData::processData() var clarifications
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7 年之前 |
Azaezel
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 年之前 |
Azaezel
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53ce915dcf
collada/ts chain shadowvar and member var clenaups
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7 年之前 |
Areloch
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787b8be82c
Adds handling for the proper updated exporting of mesh for convexShapes
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7 年之前 |
Areloch
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49639a908f
Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
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7 年之前 |
Johxz
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f610c7ab24
fix atlas texture, extra info for opencollada
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8 年之前 |
Johxz
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c43de8881f
added materials, better compatibility with maya and 3ds max, better collada spec for compliance
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8 年之前 |
Johxz
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6cc1c27fd2
missing to load the texture
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8 年之前 |
Johxz
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b2f615915e
remove old colladamax format, fixed up bad coordinates, added new collada format, valid against the COLLADA 1.4.1 schema, added to load textures and UVs.
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8 年之前 |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 年之前 |
bank
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733347fd61
Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils)
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11 年之前 |
bank
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40037b8b51
Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaUtils (struct AnimChannels, struct AnimData, struct AnimatedElement)
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11 年之前 |
cpusci
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 年之前 |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 年之前 |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |