Commit History

Author SHA1 Message Date
  AzaezelX f4e6060b52 pathshape cleanups and callbacks 3 years ago
  AzaezelX fabd5864fa uninitialized variables-t3d 5 years ago
  Azaezel a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. 10 years ago
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 10 years ago
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 years ago
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago