Commit History

Author SHA1 Message Date
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
  JeffR 81aa43a4bd Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 years ago
  Areloch 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 years ago
  AzaezelX b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 4 years ago
  AzaezelX 7c9d2f3ca2 groundcover requested augs 5 years ago
  Areloch 6ade6f08ce Updated Assimp 5 years ago
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 years ago
  Azaezel 610667f760 groundcover shadowvar cleanup 7 years ago
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 years ago
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 years ago
  Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development 10 years ago
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors 10 years ago
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 years ago
  DavidWyand-GG 3be3cc6589 Fix GroundCover banking with camera 11 years ago
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 years ago
  Daniel Buckmaster 8bc72ad9f9 Fixed GroundCover placement on rotated TerrainBlocks. 12 years ago
  Daniel Buckmaster 027d5608bd Added comment. 13 years ago
  Daniel Buckmaster 74bd05030d Consider zoom when culling billboards. 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago