AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
JeffR
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81aa43a4bd
Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
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3 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
Areloch
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 years ago |
AzaezelX
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Areloch
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bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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4 years ago |
AzaezelX
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7c9d2f3ca2
groundcover requested augs
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5 years ago |
Areloch
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6ade6f08ce
Updated Assimp
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5 years ago |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 years ago |
Azaezel
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610667f760
groundcover shadowvar cleanup
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7 years ago |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 years ago |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 years ago |
Daniel Buckmaster
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33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
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10 years ago |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 years ago |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 years ago |
DavidWyand-GG
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3be3cc6589
Fix GroundCover banking with camera
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11 years ago |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 years ago |
Daniel Buckmaster
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8bc72ad9f9
Fixed GroundCover placement on rotated TerrainBlocks.
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12 years ago |
Daniel Buckmaster
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027d5608bd
Added comment.
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13 years ago |
Daniel Buckmaster
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74bd05030d
Consider zoom when culling billboards.
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13 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |