AzaezelX
|
1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
|
2 years ago |
AzaezelX
|
77ef842670
particle emission safeties
|
3 years ago |
AzaezelX
|
eb8434c5a4
don't try and sort ribbon particles
|
3 years ago |
Robert MacGregor
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
3 years ago |
AzaezelX
|
c150afebaa
particle cleanups
|
4 years ago |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
AzaezelX
|
cf0c7a2d11
particle emitter bounds box fix
|
4 years ago |
AzaezelX
|
e96624032f
ribbon particle resource port
|
4 years ago |
AzaezelX
|
fabd5864fa
uninitialized variables-t3d
|
5 years ago |
Areloch
|
6ade6f08ce
Updated Assimp
|
5 years ago |
suncaller
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
6 years ago |
Areloch
|
11d9a13c6a
Merge pull request #2255 from pacomont/Particles_go_downwind
|
7 years ago |
Francisco Montañés García
|
f4be184d33
Particles should go downwind (while windCoefficient >0)
|
7 years ago |
Azaezel
|
f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
|
7 years ago |
Glenn Smith
|
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
7 years ago |
Glenn Smith
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 years ago |
Marc Chapman
|
43d2399aea
enhanced-emitter -- numerous enhancements to ParticleEmitter class.
|
8 years ago |
Marc Chapman
|
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
|
8 years ago |
Marc Chapman
|
0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
|
8 years ago |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
Areloch
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
8 years ago |
Areloch
|
59637bb1c7
Adds a sanity check in the event we don't actually have any animation frames generated.
|
9 years ago |
Daniel Buckmaster
|
014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
|
10 years ago |
LuisAntonRebollo
|
4e9034854d
Linux implementation. Include changes for gcc x64.
|
10 years ago |
Azaezel
|
8c979a6d7b
Oriented Particles UV Correction
|
10 years ago |
LukasPJ
|
30a8401d14
Add support for rendering particles to the glow buffer
|
10 years ago |
Daniel Buckmaster
|
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
|
11 years ago |
SilentMike
|
8d2fcf2456
Merge pull request #384 from eightyeight/dont-stress-clientmissioncleanup
|
12 years ago |
thecelloman
|
278b4c9977
Fixes a mismatched variable name introduced in pr#460
|
12 years ago |
Brian Roberts
|
0c88a12b83
adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.)
|
12 years ago |