Commit History

Author SHA1 Message Date
  AzaezelX 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values 2 years ago
  AzaezelX 77ef842670 particle emission safeties 3 years ago
  AzaezelX eb8434c5a4 don't try and sort ribbon particles 3 years ago
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 years ago
  AzaezelX c150afebaa particle cleanups 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  AzaezelX cf0c7a2d11 particle emitter bounds box fix 4 years ago
  AzaezelX e96624032f ribbon particle resource port 4 years ago
  AzaezelX fabd5864fa uninitialized variables-t3d 5 years ago
  Areloch 6ade6f08ce Updated Assimp 5 years ago
  suncaller 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 years ago
  Areloch 11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind 7 years ago
  Francisco Montañés García f4be184d33 Particles should go downwind (while windCoefficient >0) 7 years ago
  Azaezel f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 years ago
  Glenn Smith 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
  Marc Chapman 43d2399aea enhanced-emitter -- numerous enhancements to ParticleEmitter class. 8 years ago
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 years ago
  Marc Chapman 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 years ago
  Areloch 59637bb1c7 Adds a sanity check in the event we don't actually have any animation frames generated. 9 years ago
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 years ago
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. 10 years ago
  Azaezel 8c979a6d7b Oriented Particles UV Correction 10 years ago
  LukasPJ 30a8401d14 Add support for rendering particles to the glow buffer 10 years ago
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
  SilentMike 8d2fcf2456 Merge pull request #384 from eightyeight/dont-stress-clientmissioncleanup 12 years ago
  thecelloman 278b4c9977 Fixes a mismatched variable name introduced in pr#460 12 years ago
  Brian Roberts 0c88a12b83 adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.) 12 years ago