AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
AzaezelX
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f07c8745b2
inspector cleanups
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2 years ago |
Areloch
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74ac45e877
Fixed Edit button tooltip for Shape Asset field
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2 years ago |
Areloch
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6162c5da05
Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons
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2 years ago |
AzaezelX
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a75c64fef3
tsstatic aug cleanups
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3 years ago |
AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 years ago |
JeffR
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70a9666cc3
Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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3 years ago |
AzaezelX
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663335e556
TSStatic::updateMaterials() crashfix
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3 years ago |
Areloch
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a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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3 years ago |
AzaezelX
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19e4643707
new method tsstatic.getNodeTransform
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3 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
Areloch
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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3 years ago |
Areloch
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8781f2ab55
Add getScriptPath console function to GUIAsset
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3 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Brian Roberts
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e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
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4 years ago |
Areloch
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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4 years ago |
Areloch
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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4 years ago |
Areloch
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0b954459a3
Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented
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4 years ago |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 years ago |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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5 years ago |
Areloch
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b9e16649d9
Slims down the obj size get math to just use the worldSphere radius rather than computing the bounds width to save cycles.
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5 years ago |
Areloch
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a257dc8399
Adds some console preference variables for object fade overriding on TSStatics
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5 years ago |
AzaezelX
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fcffca65e6
#include "console/typeValidators.h"
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5 years ago |
AzaezelX
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136bc8874f
adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples
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5 years ago |
AzaezelX
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afd836cc56
export rounds LODs to the nearest power of 2
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5 years ago |
Areloch
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9b7b09dce8
Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic
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5 years ago |
AzaezelX
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e9415a0994
uninitialized variables-collision
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5 years ago |
Areloch
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157b114ec7
Added ImageAsset type mode for cubemaps.
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5 years ago |
Areloch
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7029024b8e
Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset.
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5 years ago |
Areloch
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9c381caea2
Added initial implement of Image Types for GFX resource management
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5 years ago |