提交歷史

作者 SHA1 備註 提交日期
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
  AzaezelX f07c8745b2 inspector cleanups 2 年之前
  Areloch 74ac45e877 Fixed Edit button tooltip for Shape Asset field 2 年之前
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2 年之前
  AzaezelX a75c64fef3 tsstatic aug cleanups 3 年之前
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 年之前
  JeffR 70a9666cc3 Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets 3 年之前
  AzaezelX 663335e556 TSStatic::updateMaterials() crashfix 3 年之前
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 3 年之前
  AzaezelX 19e4643707 new method tsstatic.getNodeTransform 3 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 年之前
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 3 年之前
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset 3 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Brian Roberts e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding 4 年之前
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 4 年之前
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 4 年之前
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 年之前
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 年之前
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 年之前
  Areloch b9e16649d9 Slims down the obj size get math to just use the worldSphere radius rather than computing the bounds width to save cycles. 5 年之前
  Areloch a257dc8399 Adds some console preference variables for object fade overriding on TSStatics 5 年之前
  AzaezelX fcffca65e6 #include "console/typeValidators.h" 5 年之前
  AzaezelX 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 5 年之前
  AzaezelX afd836cc56 export rounds LODs to the nearest power of 2 5 年之前
  Areloch 9b7b09dce8 Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic 5 年之前
  AzaezelX e9415a0994 uninitialized variables-collision 5 年之前
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 年之前
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 年之前
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 年之前