提交历史

作者 SHA1 备注 提交日期
  Jeff Hutchinson 35500a87c6 initial port of the new interpreter 4 年之前
  Glenn Smith a061923c1e Better to use strlcat and strlcpy and move them to the cpp file. Provided an implementation for platforms that don't support them (macOS only currently) 7 年之前
  Glenn Smith a46cadc487 Let dStrncat use strncat because it's probably set up for that 7 年之前
  Glenn Smith 396fe5b0ad Cleaning up the checks 7 年之前
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年之前
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 年之前
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年之前
  Anis 794f1b9536 Merge pull request #1532 from GarageGames/pr/1143 9 年之前
  Raul Ferriz a5d34271f2 Fixed some minor compiler warnings on Linux 10 年之前
  Nathan Bowhay 2e7018bf68 Added type conversions to fix compile errors 10 年之前
  LuisAntonRebollo 3336bffad2 Changes for Linux. 10 年之前
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 10 年之前
  Daniel Buckmaster 03f71a78c0 Added dStrIsEmpty and replaced some incorrect string comparisons. 10 年之前
  Daniel Buckmaster 33444e8a36 Added string functions from T2D. 11 年之前
  Daniel Buckmaster 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency 11 年之前
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 年之前
  Azaezel 59c755b5e5 Minimal requisite alterations for development head as of 02APR2014 for compilation purposes on VS2013. 11 年之前
  Thomas Fischer 6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 11 年之前
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前