Jeff Hutchinson
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35500a87c6
initial port of the new interpreter
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4 年之前 |
Glenn Smith
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a061923c1e
Better to use strlcat and strlcpy and move them to the cpp file. Provided an implementation for platforms that don't support them (macOS only currently)
|
7 年之前 |
Glenn Smith
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a46cadc487
Let dStrncat use strncat because it's probably set up for that
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7 年之前 |
Glenn Smith
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396fe5b0ad
Cleaning up the checks
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7 年之前 |
Glenn Smith
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 年之前 |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
7 年之前 |
Areloch
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
8 年之前 |
Anis
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794f1b9536
Merge pull request #1532 from GarageGames/pr/1143
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9 年之前 |
Raul Ferriz
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a5d34271f2
Fixed some minor compiler warnings on Linux
|
10 年之前 |
Nathan Bowhay
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2e7018bf68
Added type conversions to fix compile errors
|
10 年之前 |
LuisAntonRebollo
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3336bffad2
Changes for Linux.
|
10 年之前 |
Daniel Buckmaster
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3ab048c5b0
Fixes after feedback from Luis.
|
10 年之前 |
Daniel Buckmaster
|
03f71a78c0
Added dStrIsEmpty and replaced some incorrect string comparisons.
|
10 年之前 |
Daniel Buckmaster
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33444e8a36
Added string functions from T2D.
|
11 年之前 |
Daniel Buckmaster
|
1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
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11 年之前 |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 年之前 |
Azaezel
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59c755b5e5
Minimal requisite alterations for development head as of 02APR2014 for compilation purposes on VS2013.
|
11 年之前 |
Thomas Fischer
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6d8e0d7e25
refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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11 年之前 |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |