Areloch
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 年 前 |
AzaezelX
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b9c207765e
uninitialized variables-gfx
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5 年 前 |
Areloch
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60a29777fa
WIP updated UI
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6 年 前 |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 年 前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
rextimmy
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efab1299ca
DX11 multiple canvas support
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8 年 前 |
James Urquhart
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212ac36cc1
Tidy up indentation in openvr changes
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9 年 前 |
James Urquhart
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64b751a7c8
Basic port of code
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9 年 前 |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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9 年 前 |