Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
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2 anni fa |
AzaezelX
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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3 anni fa |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 anni fa |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 anni fa |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 anni fa |
Areloch
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6ade6f08ce
Updated Assimp
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5 anni fa |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 anni fa |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 anni fa |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 anni fa |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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5 anni fa |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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5 anni fa |
Areloch
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62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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6 anni fa |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 anni fa |
AzaezelX
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8fac88dadc
more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
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6 anni fa |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 anni fa |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 anni fa |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 anni fa |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 anni fa |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 anni fa |
Areloch
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bc1b506205
Merge pull request #2146 from Azaezel/specializationShenanigans
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7 anni fa |
Marc Chapman
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ef437835d7
Profile change for specular files
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7 anni fa |
Azaezel
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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7 anni fa |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 anni fa |
Areloch
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2d934032ea
Adds a check so if we're trying to hit a named target, it doesn't spam the console with errors about not finding the diffuse texture.
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9 anni fa |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 anni fa |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 anni fa |
LuisAntonRebollo
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f101fbe820
Remove unnecesary code for handle OpenGL.
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11 anni fa |
LuisAntonRebollo
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ba36617aec
Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9.
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11 anni fa |