提交历史

作者 SHA1 备注 提交日期
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 年之前
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 6 年之前
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 6 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  LukasPJ 2029e3eb22 Make RenderPassManager call Parent::InitPersistFields 8 年之前
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 年之前
  Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. 9 年之前
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 年之前
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 年之前
  bank d2700f881c Source changes needed for Linux build. 13 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前