Commit History

Autor SHA1 Mensaxe Data
  Areloch 6ade6f08ce Updated Assimp %!s(int64=5) %!d(string=hai) anos
  AzaezelX afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork %!s(int64=6) %!d(string=hai) anos
  Areloch 529558f671 Initial implementation of Custom Shader Features %!s(int64=6) %!d(string=hai) anos
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) %!s(int64=6) %!d(string=hai) anos
  Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. %!s(int64=6) %!d(string=hai) anos
  Areloch f31445751f Updates and fixes to probe and lighting logic. %!s(int64=6) %!d(string=hai) anos
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. %!s(int64=6) %!d(string=hai) anos
  Areloch 7219899287 Working on shader const binding %!s(int64=7) %!d(string=hai) anos
  Areloch 70c154c7d3 Implement of the shader consts binding. %!s(int64=7) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=10) %!d(string=hai) anos
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: %!s(int64=9) %!d(string=hai) anos
  Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. %!s(int64=9) %!d(string=hai) anos
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=10) %!d(string=hai) anos
  LukasPJ 30a8401d14 Add support for rendering particles to the glow buffer %!s(int64=10) %!d(string=hai) anos
  Thomas Fischer 004f04660b refactored the constructor to not use a default reference to a static member %!s(int64=11) %!d(string=hai) anos
  thecelloman b4ea1123dc Remove Interior Object format (DIF) %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos