Brian Roberts c7d966c0de Merge pull request #1528 from marauder2k9-torque/Recast-Update vor 5 Monaten
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AI bad9d9b188 final cleanup and fixes vor 5 Monaten
assets f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. vor 5 Monaten
decal ddac695252 unintialized variable cleanups vor 7 Monaten
examples e8ccb3443a try to load shapes during preload vor 6 Monaten
fps 1918ecfdd6 feedback from az vor 7 Monaten
fx 4eae51992e shapes are optional for projectiles. not mandatory. vor 6 Monaten
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. vor 7 Monaten
lighting b2fe48ab8d more merge conflicts vor 10 Monaten
physics e8ccb3443a try to load shapes during preload vor 6 Monaten
sceneComponent 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
sfx 9fe13d6a32 sfxEmitter destrctor safties vor 7 Monaten
turret 64da8ab168 non aiturret fixes vor 6 Monaten
vehicles ca1604170d initial commit vor 7 Monaten
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. vor 7 Monaten
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. vor 7 Monaten
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. vor 7 Monaten
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. vor 7 Monaten
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. vor 7 Monaten
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. vor 7 Monaten
accumulationVolume.cpp 73ad92b757 review notes from Az vor 9 Monaten
accumulationVolume.h 73ad92b757 review notes from Az vor 9 Monaten
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. vor 5 Jahren
aiClient.h efbe5e90f5 virtuals removed vor 1 Jahr
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic vor 7 Jahren
aiConnection.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
aiPlayer.cpp 6d36e17d91 added navmesh tester tool vor 5 Monaten
aiPlayer.h cc047cf07f Update aiPlayer.h vor 5 Monaten
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback vor 8 Monaten
camera.h efbe5e90f5 virtuals removed vor 1 Jahr
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks vor 3 Jahren
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks vor 3 Jahren
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. vor 8 Jahren
containerQuery.h fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. vor 11 Monaten
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape vor 1 Jahr
debris.cpp 4eae51992e shapes are optional for projectiles. not mandatory. vor 6 Monaten
debris.h ca1604170d initial commit vor 7 Monaten
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase vor 9 Monaten
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. vor 8 Jahren
gameMode.cpp 73ad92b757 review notes from Az vor 9 Monaten
gameMode.h 73ad92b757 review notes from Az vor 9 Monaten
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes vor 9 Monaten
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes vor 9 Monaten
groundPlane.cpp f633ef3a3d fill in the validated variables vor 10 Monaten
groundPlane.h efbe5e90f5 virtuals removed vor 1 Jahr
guiMaterialPreview.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. vor 5 Monaten
guiMaterialPreview.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. vor 5 Monaten
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed vor 1 Jahr
guiObjectView.cpp e8ccb3443a try to load shapes during preload vor 6 Monaten
guiObjectView.h e8ccb3443a try to load shapes during preload vor 6 Monaten
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback vor 8 Monaten
item.h efbe5e90f5 virtuals removed vor 1 Jahr
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load vor 7 Monaten
levelInfo.h 73ad92b757 review notes from Az vor 9 Monaten
lightAnimData.cpp fcd2d38deb further validator cleanups vor 10 Monaten
lightAnimData.h f633ef3a3d fill in the validated variables vor 10 Monaten
lightBase.cpp f633ef3a3d fill in the validated variables vor 10 Monaten
lightBase.h efbe5e90f5 virtuals removed vor 1 Jahr
lightDescription.cpp f633ef3a3d fill in the validated variables vor 10 Monaten
lightDescription.h efbe5e90f5 virtuals removed vor 1 Jahr
lightFlareData.cpp 73ad92b757 review notes from Az vor 9 Monaten
lightFlareData.h 73ad92b757 review notes from Az vor 9 Monaten
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area vor 7 Monaten
missionArea.h efbe5e90f5 virtuals removed vor 1 Jahr
missionMarker.cpp ca1604170d initial commit vor 7 Monaten
missionMarker.h efbe5e90f5 virtuals removed vor 1 Jahr
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector vor 3 Jahren
notesObject.h efbe5e90f5 virtuals removed vor 1 Jahr
objectTypes.h 3210325f3f elevated mAicontroller to shapebase vor 9 Monaten
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups vor 7 Jahren
occlusionVolume.h efbe5e90f5 virtuals removed vor 1 Jahr
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback vor 8 Monaten
pathCamera.h efbe5e90f5 virtuals removed vor 1 Jahr
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback vor 8 Monaten
pathShape.h efbe5e90f5 virtuals removed vor 1 Jahr
physicalZone.cpp f633ef3a3d fill in the validated variables vor 10 Monaten
physicalZone.h efbe5e90f5 virtuals removed vor 1 Jahr
player.cpp 03c99f845b fix crash with unclean exit vor 6 Monaten
player.h 5d641929cf player and ground cover vor 7 Monaten
pointLight.cpp f633ef3a3d fill in the validated variables vor 10 Monaten
pointLight.h efbe5e90f5 virtuals removed vor 1 Jahr
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector vor 3 Jahren
portal.h efbe5e90f5 virtuals removed vor 1 Jahr
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior vor 1 Jahr
prefab.h efbe5e90f5 virtuals removed vor 1 Jahr
projectile.cpp 4eae51992e shapes are optional for projectiles. not mandatory. vor 6 Monaten
projectile.h 1949ff9d7b projectile vor 7 Monaten
proximityMine.cpp ca1604170d initial commit vor 7 Monaten
proximityMine.h efbe5e90f5 virtuals removed vor 1 Jahr
resource.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
rigid.cpp 325b3a97c0 skip out on impulses that have no chance of moving the object vor 10 Monaten
rigid.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
rigidShape.cpp ca1604170d initial commit vor 7 Monaten
rigidShape.h efbe5e90f5 virtuals removed vor 1 Jahr
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes vor 2 Jahren
shapeBase.cpp 192f997f26 proper report formulation vor 6 Monaten
shapeBase.h ca1604170d initial commit vor 7 Monaten
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
shapeImage.cpp e8ccb3443a try to load shapes during preload vor 6 Monaten
spotLight.cpp f633ef3a3d fill in the validated variables vor 10 Monaten
spotLight.h efbe5e90f5 virtuals removed vor 1 Jahr
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback vor 8 Monaten
staticShape.h efbe5e90f5 virtuals removed vor 1 Jahr
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback vor 8 Monaten
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks vor 1 Jahr
tsStatic.cpp e8ccb3443a try to load shapes during preload vor 6 Monaten
tsStatic.h ca1604170d initial commit vor 7 Monaten
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists vor 2 Jahren
zone.h efbe5e90f5 virtuals removed vor 1 Jahr